ANIMATOR


Description



Our team is currently looking for an animator who will help us create the best possible experience and bring the top-notch realism to our games together.





Responsibilities



-Rigging and character setup for all bipedal, quadrupedal, and other forms of character movement

-Creating high quality third person player movement sets using motion capture data.

-Animating as realistic as possible human and non-humanoids.

-Follow group standards and best practices.

-Participate in a multi-discipline development team.

-Collaborate effectively with other disciplines including art, design, engineering, and audio.

-Manage day-to-day development issues; identify problems and drive creative solutions to fix them.





Required



-Ability in create realistic animation for human and non-human characters with an emphasis on acting performance.

-Collaborates with team to ensure project goals are met and delivered to the highest levels

-Thorough and solid understanding of animation theory and the principles of animation such as timing, weight, performance, and poses.

-Strong understanding and knowledge of character rigs, game animation pipelines, animation integration into game engines, and animation tools.

-Effectively communicate and clearly express ideas and animation decisions with both the animation team and other disciplines, while being open to feedback.

-Ability to take direction and critique from Lead Animator to ensure consistent animation vision.

-Good knowledge of Maya - With proven ability in successfully creating, editing and implementing animation using Maya.

-1+ years of Animation experience.

-Strong passion for video games.

-Experience with motion capture is a plus

-Technical proficiency and understanding of game engines is a plus


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